Thursday, September 11, 2014

E-lit, much like Digital Humanities does not have a concrete definition due to a variety of reasons.  If I had to sum what E-lit is then I would propose that it is literature that is born digitally and not a document in PDF form or Microsoft Word. This literature was created online for a purpose, usually due to it being interactive with the reader or viewer. Although print books and articles do not fit the criteria of E-lit, it does include interactive texts that almost play as video games. E-Lit is still a growing field and nowhere near the exposure of its print counterparts, but over time it will explode in popularity due to society being in a digital age.

There are various form of E-lit and after reading and playing around with the class readings a few stood out to me for different reasons. Mr. Plimpton's Revenge and Public Secrets were both interesting and similar in a few ways. They both engaged the audience with more traditional storytelling, but had the reader click around to follow the plot. Obviously, Mr. Plimpton's Revenge was an example of a classical story, while Public Secrets was a collection of stories which did not need played in any certain way. The similarities between the two lies at the core due to the way they were set up. Both were easy to follow, but engaged the reader and kept the readers interest due to the movement and freedom of the interaction. On the other hand, Text Evolution and Deviant featured a more of a video game style feel to them. Deviant was like a video game and very frustrating. Text evolution was basically just a bunch of words played out of sync, but the viewer could control at the rate they were displayed in order to properly read the text. In both of these instances the viewer had control of the interaction, but both of these examples were much more unconventional. I had to play through both a few times in order to get a feel for them and eventually reach the end. Deviant had me so frustrated I almost smashed my laptop in frustration. This kind of feel can either make or break a viewer. For some, it will drive them to the point of insanity until they complete the game, while others will just concede defeat. I fall into the first part because I am one of those people no matter how bad something is I want to see it through. 

Overall, these all were interesting pieces of Electronic Literature that did a phenomenal job of engaging the viewer in unconventional  ways. If I wanted to show someone a piece of E-Lit I would show them the Deviant game for a few reasons. Although the others were much different from reading a book, Deviant really encompasses something different and unique. In the future I believe a large amount of E-Lit will encompass what Deviant offers. It was just something so different and fresh compared to what most people come across in reading or interacting with on a regular basis. Below is basically how to understand, read, and operate E-Lit for someone who is unfamiliar with the study.

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